Josh Sutphin
AboutIdeasNow
GamesMusicWriting

I'm available for new employment, contracts, and/or commissions. Click here for details!

Hire me!

I'm a veteran game developer, digital musician, and speculative fiction/horror writer, and I'm available for full-time employment, freelance work, and commissions. While I'm open to all sorts of artistic/creative projects, I specialize in these areas:

Game development

I've made games professionally since 2004, working in design leadership, systems design, technical design, and gameplay engineering. I have experience in C/C++, C#, Lua, Javascript, and Python, and I've shipped games on both Unity and Unreal.

I would be good at:

Music production

I've written digital music since 2004. I primarily use Reason, but I also have some experience with Ableton Live, Reaper, and Audacity, and I understand the principles of DAWs and the VST/AU ecosystem well enough to feel confident in quickly learning any other software your team is using.

I would be good at:

Developer advocacy

Since I have extensive experience on the developer side using a variety of game engines and APIs, and some web development experience in Javascript and Node (this very website uses a custom static site generator), I feel like I have useful perspective to offer in a developer advocacy role.

I would be good at:

Other opportunities

I'd love to get into some weird, creative, artistic stuff where the challenges are fresh and the solutions aren't already known. Interactive museum installations? Avant garde art shows? Game technology pipelines for film? Responsive live music visualizations? Let's talk!

Rates and contact info

Rates are negotiable based on job type and duration, but will need to be competitive with Seattle-area norms. Lower rates may be available on a limited basis for indies and projects with a marked public benefit.

Remote work is strongly preferred; very occasional on-site presence and/or travel are negotiable, but full-time on-site is a non-starter at this time due to child care requirements.

If you have a job you think I'd be a good fit for, feel free to email me or reach out via LinkedIn.

Created 12/1/2024 • Updated 12/1/2024